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NoonEe's guide to Samarion

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NoonEe's guide to Samarion Empty NoonEe's guide to Samarion

Post  NoonEe Mon Nov 21, 2011 10:02 pm

Take a bit of my knowledge and learn how to play Trollarion, in the following guide!

Base Stuff

Samarion is mainly a PvP hero, he has high burst damage, and with only 1 singletarget nuke is able to do some nice multidamage. Aside of that, you can use your towers to push your and your teammates lanes. Your main weakness is your lategame, so you better get some snowballing gone and support your carry as good as you can. With his speed and visionlings you can easily prevent ganks not only in your, but also in your mates lanes.

Stats
Power 3
Magic 3
Health 3
Speed 5



An overview of your skills as Samarion


NoonEe's guide to Samarion Scaled.php?server=207&filename=stimhx
Stim (50 mana): Dont have to explain that duh! Increases movement speed and attack damage

NoonEe's guide to Samarion Scaled.php?server=707&filename=xmove
Iron Parasite (175 mana): Shoots out Parasites that do overlapping damage. Your main farming skill for the earlygame

NoonEe's guide to Samarion Scaled.php?server=254&filename=cmove
Neural Parasite (200 mana): A singletarget attack that deals damage but also causes the enemy to take 10% more damage from all attacks, with an upgrade also slows the enemy by 40%. This spell is most likely the first of almost all your combos.

NoonEe's guide to Samarion Scaled.php?server=822&filename=vmove
Geraldi (250 mana): Your most important spell, as damagedealer and scouting information. It deals good damage, but also spawns 4 broodlings and will autoattack the nearest opponent, damaging him and block his movement, because the trollings give vision and you can shoot Geraldi into fow you can use it to scout out watchtowers. If you hit a camping enemy, you can also followup with a combo and hopefully kill him. This spell is also very strong vs low health heroes, if you combine it with an early manacard.
NoonEe's guide to Samarion Scaled.php?server=84&filename=visionr


NoonEe's guide to Samarion Scaled.php?server=507&filename=ultia
Ultimate - Demol Shower (400 mana): Deals good overlapping damage in a wide line towards your target. In addition to that, it also disables blink and charge. This spell replaces Neural Parasite as first spell in your combo if you are against blinkers. Using your speed and lanecontrol, you can easyly catch low hp blinkers like Soul Hunter by surprise burst him, without giving him the chance to blink away.


Your leveling!



Level 1

Put first mineral into mana.
Dont try to take your initial creates. Oviously your opponent is going to roll a dice wether he wants to steal or not, but just try to go for it and steal theirs. Worst thing that can happen is that you dont get it. You will be behind by ~ 30 seconds, sure, but if your opponent steals yours, you are behind even more. Lowest risk is to steal his.

Level 2

Put both minerals into mana.
Wait with your Iron Parasite until the second marinewave has arrived, because it will basicly 1 shot them.
Kill the wounded ghosts and proceed to level 3

Level 3
Put 1 mineral into mana, the other in atk
Continue to use Iron Parasite to farm. If you werent forced back by now, go if the time is right.
Buy 1 manacard (+ 1 manaregen)

Level 4
Now decide a midgame style you want to focus on.

Passive / Lategame

Continue to stack attack
Get neural parasite once you think that you are not fast enough anymore to run away from potkills
Prefer (speedupgrade) > manaregen > manacard > manapot (Stop buying cards after 3rd manaregen)
Harass enemy with Geraldi and try to get all big gastanks (Turretupgrade can help)
@ Lvl 7, get Demol Shower and start potkills.
Speedcards can help to escape and make quick turret assaults on bunker.
Max speed ~ lvl 10

Aggresive

Stack attack
@lvl 4-5 get Neural Parasite upgrade; start potkills
Prefer (manaregen) > shield > manapot (dont buy manacards from now on, also no additional manaregel after 2, until you have ~ 3 shields)
Help out in midlane to maintain mapcontroll (speedcard is highly recommended)
@lvl 7, get Demol Shower
Max speed ~ lvl 10-12

__________________________________________________________________________________________________________

Now, that you hopefully are superfast and helped your team to get midcontroll, get TP and throw down turrets at your turrets/bunkers. If you get caught without your team, tp back. If any of your allies is a bad pusher, ofc do that for them. Just be sure to have a speedcard when you do this, because you might have to support your team in a fight suddenly.

Use your Geraldi to harass others, scout towers, or just troll ppl that rage easlily.

You are good against:

Janne D'Arc
ZeDait
Soul Wave SH
Ron (You have to go aggresive style here)

You better F10 Q against:

Force Fire
Duran
Blade Hunter
Fag dong & Horus (but srsly, who isnt?)

How to face certain heroes (more to come):

Janne D'Arc
For obvious reasons, you cant potkill her. So just do the same she does. Stack attack, buy a shit load of manaregen/shields and spam Geraldi like a maniac. By the time she starts to be aggresive, you should've a good amount of mana, so if you get cursed a CV should force her to shield. If she's on highground use VC and X if you have the mana for it. The only thing that could fuck you up is DW, but since youre so fast the Janne wont take it.
Janne has so little Health that constant Geraldi harass can get you a midgame advantage. Use that by getting a fast turret upgrade and push your bunker.

Ron
Due to his dot, you'll have an easy time stealing the crate. Split well and reach level 3 before he gets lvl 2. You dont have to rush speed here, since it wouldnt do much at all vs his bug (check his speed and be 1 stat ahead). Always use Geraldi to scout everything. Oh and btw, if you dont go agressive you're dead.

Arcane
Arcane vs Samarion is one of the more tactical laneups. Arcane will farm the first waves faster, but once you get 175 mana you should be quicker with Iron Parasite.
The midgame is very much all about harass (your Geraldi, his V) and camping. I can only recommend going for passive and lategame aiming style, since you cant potkill him either, he will just shield your F and fuck you in the ass with FVCXSDASXAYYXCADHCB. Getting speed early is also something that'll higher your chances of surviving the midgame. Arcane has no slow and lesser speedstat than you, so you should be able to escape... mostly (use Geraldi to block ramps and stuff).
Youre faster and a better pusher, so focus on that!



Replays (more to come):



Last edited by NoonEe on Sun Dec 11, 2011 9:49 am; edited 6 times in total
NoonEe
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Post  SadFace Mon Nov 21, 2011 10:35 pm

how is a level 4 bug upgrade eco? thats more aggro to me than eco cos u end up with a slow for a potkill... eco would work with more attack and just using that extra damage to farm...

also ur aggro build has a VERY late ulti, considering that ulti does actually really quite good damage if it hits right surely u need it early if ur supposed to be aggro potkilling (which imo should start before level 7)

also against duran if ur on highground there is NO way he can get to u if u hav the regen XD, v on a ramp completely blocks any attempt to charge up cos broodlings are fuckin annoying, same applies to any mode hero and any hero that needs vision to kill u

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Post  michi Mon Nov 21, 2011 10:47 pm

First pot lvl 7 kinda feels a bit late. also do you need speedupgr already at lvl5/6? also always try to hit enemy +creep at lvl1 with aa and later with x. also why are there blocklings if sam dies realy hate if they finish me

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Post  SungJ Mon Nov 21, 2011 11:25 pm

SadFace wrote:how is a level 4 bug upgrade eco? thats more aggro to me than eco cos u end up with a slow for a potkill... eco would work with more attack and just using that extra damage to farm...

also ur aggro build has a VERY late ulti, considering that ulti does actually really quite good damage if it hits right surely u need it early if ur supposed to be aggro potkilling (which imo should start before level 7)

also against duran if ur on highground there is NO way he can get to u if u hav the regen XD, v on a ramp completely blocks any attempt to charge up cos broodlings are fuckin annoying, same applies to any mode hero and any hero that needs vision to kill u

Yeah I think NoonEe switched around the Eco and Aggro builds,
cuz normally Eco builds stack attack and save ults and upgrades for later,
while Aggro builds put those upgrade stats earlier for more guaranteed kills.

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Post  triumph Mon Nov 21, 2011 11:43 pm

thanks for your efforts!

dont u write skyrimguides anymoar?
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Post  SadFace Tue Nov 22, 2011 2:21 am

SungJ wrote:
Yeah I think NoonEe switched around the Eco and Aggro builds,
cuz normally Eco builds stack attack and save ults and upgrades for later,
while Aggro builds put those upgrade stats earlier for more guaranteed kills.

but shop orders etc are inconsistent for aggro/eco if he did switch them around :/ also i still maintain the ulti is late as hell for an aggro pot build...

also guide seems to suggest early card as aggro... but that doesnt mean aggro to me, just means a heavy push style while u stall for gas

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Post  NoonEe Tue Nov 22, 2011 6:26 am

Really depends on what hero you're laning against. Those timings are very precaucious. But I can add alternatives later.

Early slow is for running away vs early potkillers, I'll update it later.

Oh yeah @iron ulti at lvl 7 is standart timing for 4 mana, otherwise you need to buy manapack or go more mana.
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Post  NoonEe Tue Nov 22, 2011 4:44 pm

okayz, now made it not like a level for level guide , because most upgradetimes depend on laneup, but more like general tipps and hints ^_^
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Post  SadFace Tue Nov 22, 2011 5:59 pm

NoonEe wrote:
Early slow is for running away vs early potkillers, I'll update it later.

that REALLY doesnt work... if ur in range of a pot and u go for a slow on them they should hav already killed u... and ur wasting mana by saving up for the bug to save urself, its better to mindgame and try to dodge it or just go for a last creep hit as u die if ur already too far up

and k sry bout the ulti thing, didnt realise that the mana wasnt 300 for it

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Post  NoonEe Tue Nov 22, 2011 10:07 pm

it does work, unless your against some high speed burst hero, but its also for CV harass.
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