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City of Tempest: Lur Cellant

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Issoloc
SadFace
Contempt
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Post  Contempt Thu Aug 25, 2011 12:08 am

How do you play Lur Cellant?

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https://cityoftempest.forumotion.com

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Post  SadFace Sat Aug 27, 2011 11:35 pm

builds:

=4 mana level 4 hook
shop: pot first

=3 mana level 3 hook + circle upgrade
shop: first 700 card + pot

=2 mana level 4 hook
shop: 850 gas manapack + pot

=5 mana level 3 hook (if u really want)
shop:pot first

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Post  Issoloc Wed Aug 31, 2011 3:56 am

An additional note or two on the lvl 3 hook. (only one I use)

How to use it best: Charge up to the person(Dont use hook yet) and c skill him. Use pot. then x skill him. when he tries to run, hook him, then c skill him again, and if hes not dead by now, x him once more.

Also, this can be done with mode, if your in a situation where you need it. only difference is allow him to freeze then c skill again, with mode on.

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Post  Marcus Wed Aug 31, 2011 4:06 am

Issoloc wrote:An additional note or two on the lvl 3 hook. (only one I use)

How to use it best: Charge up to the person(Dont use hook yet) and c skill him. Use pot. then x skill him. when he tries to run, hook him, then c skill him again, and if hes not dead by now, x him once more.

Also, this can be done with mode, if your in a situation where you need it. only difference is allow him to freeze then c skill again, with mode on.

Hiphophammer's way of hooking - Charge, Hook immediatly. xcxc //end

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Post  SungJ Wed Aug 31, 2011 5:26 pm

hiphop has the best answer for Lur.

BoA finals explains pretty much.

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City of Tempest: Lur Cellant Empty hook first yo

Post  pacman Wed Aug 31, 2011 8:33 pm

agreed. c then hook sounds good in principle, but you risk being outbursted, dodged, stunned... w/e.
c first offers no advantage except you get c xcxc, but, if xcxc isn't enough to kill someone, they're probably so far ahead you don't wanna hook them anyway. f first gives the advantage of suprise and makes your combo twice as fast (burst = damage/time, so smaller time -> higher burst).

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Post  SadFace Wed Aug 31, 2011 11:01 pm

also charge cancelled hook is muuuch harder to blink dodge/gimp(e.g. running past a tree and putting the tree between u and the hook)

and always hook first otherwise ur probably gonna be outbursted and fxc has a stun anyway and a 10% bonus so its not like theyr ever gonna get away(and tbh theyr not gonna live through it anyway if u hit it right until mid-late)

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Post  Sareve Wed Sep 14, 2011 1:35 pm

Learn to time z for double attack.

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Post  SadFace Wed Sep 14, 2011 2:48 pm

on that note if u really wanna learn sommin hard, learn to charge hit ur z melee without slowing down/stopping the charge (it is possible but fuckin hard to do right i can only do it on the first hit of a charge) kinda useful if u wanna charge through creep to a hero but hit the creep on the way to the hero

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Post  pacman Fri Sep 16, 2011 12:17 am

not too hard, but requires some speed upgrades. but absolutely no point seeing that it alerts enemy and has possibility of messing up.

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Post  SadFace Fri Sep 16, 2011 12:54 pm

well if ur charge cancelling away through some crates, u might as well 1 hit them through the charge... and half the time u charge through creep to get a hero anyway

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Post  Villain999 Fri Oct 21, 2011 1:19 pm

is hook kinda buggy ?? when i played CT before 4 month it dragged the enemy instantly and now it makes nothing o.0

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Post  SadFace Fri Oct 21, 2011 1:20 pm

bug from patch 1.4, its fixed now

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