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Health station idea

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Trader Joe
Pseudoku
Cyclo
DrCloak
Ikumo
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Health station idea Empty Health station idea

Post  Ikumo Mon Jan 02, 2012 5:16 am

Could someone implement the old shield battery effect from sc1 into the health station in C.T.?

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Post  DrCloak Tue Jan 03, 2012 9:08 pm

I dont understand why

current heal stations work great

DrCloak

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Post  Ikumo Wed Jan 04, 2012 5:29 am

DrCloak wrote:I dont understand why

current heal stations work great

Because you end up with slow ass regenerating shields that are worth half of your total hp when you play stuff like sh.

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Post  Cyclo Wed Jan 04, 2012 1:49 pm

Then buy shield regen, or you are smart and don't get hit by opposing spells often enough that your shields(which regenerate faster than hp) don't stop regenerating and therefore get to 2500.

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Post  Ikumo Thu Jan 05, 2012 12:08 am

The same could be said for health regen, there's no difference in saying to adding a shield regen to the health station.

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Post  Pseudoku Thu Jan 05, 2012 3:44 pm

The station doesn't regenerate shields for balance. You get more shields (500) for each shop upgrade than health (250).

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Post  Ikumo Thu Jan 05, 2012 11:05 pm

Pseudoku wrote:The station doesn't regenerate shields for balance. You get more shields (500) for each shop upgrade than health (250).

Shield upgrades also cost more. 750 per 500 increase as compared to 500 per 250.

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Post  Pseudoku Thu Jan 05, 2012 11:45 pm

Ikumo wrote:
Pseudoku wrote:The station doesn't regenerate shields for balance. You get more shields (500) for each shop upgrade than health (250).

Shield upgrades also cost more. 750 per 500 increase as compared to 500 per 250.

You should look at the cost to EHP ratio.

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Post  Ikumo Fri Jan 06, 2012 12:53 am

Shields are not a stat, health is.

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Post  Trader Joe Fri Jan 06, 2012 6:11 pm

lmao...I like Ikumo. bounce

Unless it's a balance issue then there should be a "shield regenerator" like the health station. It's very helpful in the begining lvls when one doesn't have the shield regen item. Also, if you do implement's Ikumo's idea then both the regenerators should incorporated into one station NOT two.

BUT, like I said before, if this is some kind of balance issue then my post is moot.

Good idea!


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Post  NoonEe Fri Jan 06, 2012 6:28 pm

shields =/= better hp
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Post  Pseudoku Fri Jan 06, 2012 6:35 pm

Ikumo wrote:Shields are not a stat, health is.

Exactly why the Recovery Station only recovers Health.

If it recovered shields, there would be almost no reason to buy Health Packs. Koreans consider buying the Health Pack over the Shields Pack because Health can be recovered quickly at base.

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Post  NoonEe Fri Jan 06, 2012 6:48 pm

Really? Shield with 1 or 2 regen is way more cost effective
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Post  SadFace Fri Jan 06, 2012 6:54 pm

yes but initial cost is a kick in the teeth

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Post  Pseudoku Fri Jan 06, 2012 6:56 pm

NoonEe wrote:Really? Shield with 1 or 2 regen is way more cost effective

Consider how active Koreans are. They engage in combat much more often than AM/EU players. Is it really viable to get that much shield regen early when you HAVE to spend money on pots and cards?

When you're getting attacked constantly by enemies, shield regen is worthless.

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Post  Cyclo Sat Jan 07, 2012 3:04 am

I only said get shield regen if you're a dumb enough to think you need it at the heal.

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Post  pacman Sun Jan 08, 2012 6:55 pm

1 shield regen isn't worthless at all... especially late game when people use their excess money on mana packs and stuff... i laugh at them and buy shield regen. its like having 2500 extra health.

early game you don't need shield regen cuz with only 500-1500 shields it regens so fast

middle game it would be nice but you can't afford it (what pseudoku said)

late game definitely buy one or two. its a really small investment but its like 2.5k extra health (without regens, you will never have full shields)

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Post  SungJ Mon Jan 09, 2012 6:49 am

1-2 shield regen is ultimately worth more than a shield throughout the game, esp. when you have 2000+ shields.

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Post  SungJ Mon Jan 09, 2012 6:52 am

And the reason why Koreans recently get health stats or packs in the middle of the game
is to cost-efficiently increase hp pots' ability.
The recover station does not have anything to do with shields or health packs.

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