Health station idea
+5
Trader Joe
Pseudoku
Cyclo
DrCloak
Ikumo
9 posters
Page 1 of 1
Health station idea
Could someone implement the old shield battery effect from sc1 into the health station in C.T.?
Ikumo- Posts : 90
Join date : 2011-08-27
Re: Health station idea
I dont understand why
current heal stations work great
current heal stations work great
DrCloak- Posts : 38
Join date : 2011-10-12
Re: Health station idea
DrCloak wrote:I dont understand why
current heal stations work great
Because you end up with slow ass regenerating shields that are worth half of your total hp when you play stuff like sh.
Ikumo- Posts : 90
Join date : 2011-08-27
Re: Health station idea
Then buy shield regen, or you are smart and don't get hit by opposing spells often enough that your shields(which regenerate faster than hp) don't stop regenerating and therefore get to 2500.
Cyclo- Posts : 343
Join date : 2011-09-04
Re: Health station idea
The same could be said for health regen, there's no difference in saying to adding a shield regen to the health station.
Ikumo- Posts : 90
Join date : 2011-08-27
Re: Health station idea
The station doesn't regenerate shields for balance. You get more shields (500) for each shop upgrade than health (250).
Pseudoku- Posts : 81
Join date : 2011-09-04
Re: Health station idea
Pseudoku wrote:The station doesn't regenerate shields for balance. You get more shields (500) for each shop upgrade than health (250).
Shield upgrades also cost more. 750 per 500 increase as compared to 500 per 250.
Ikumo- Posts : 90
Join date : 2011-08-27
Re: Health station idea
Ikumo wrote:Pseudoku wrote:The station doesn't regenerate shields for balance. You get more shields (500) for each shop upgrade than health (250).
Shield upgrades also cost more. 750 per 500 increase as compared to 500 per 250.
You should look at the cost to EHP ratio.
Pseudoku- Posts : 81
Join date : 2011-09-04
Re: Health station idea
lmao...I like Ikumo.
Unless it's a balance issue then there should be a "shield regenerator" like the health station. It's very helpful in the begining lvls when one doesn't have the shield regen item. Also, if you do implement's Ikumo's idea then both the regenerators should incorporated into one station NOT two.
BUT, like I said before, if this is some kind of balance issue then my post is moot.
Good idea!
Unless it's a balance issue then there should be a "shield regenerator" like the health station. It's very helpful in the begining lvls when one doesn't have the shield regen item. Also, if you do implement's Ikumo's idea then both the regenerators should incorporated into one station NOT two.
BUT, like I said before, if this is some kind of balance issue then my post is moot.
Good idea!
Trader Joe- Posts : 11
Join date : 2011-10-03
Re: Health station idea
shields =/= better hp
NoonEe- Posts : 287
Join date : 2011-09-05
Location : Whiterun
Re: Health station idea
Ikumo wrote:Shields are not a stat, health is.
Exactly why the Recovery Station only recovers Health.
If it recovered shields, there would be almost no reason to buy Health Packs. Koreans consider buying the Health Pack over the Shields Pack because Health can be recovered quickly at base.
Pseudoku- Posts : 81
Join date : 2011-09-04
Re: Health station idea
Really? Shield with 1 or 2 regen is way more cost effective
NoonEe- Posts : 287
Join date : 2011-09-05
Location : Whiterun
Re: Health station idea
yes but initial cost is a kick in the teeth
SadFace- Posts : 468
Join date : 2011-08-27
Re: Health station idea
NoonEe wrote:Really? Shield with 1 or 2 regen is way more cost effective
Consider how active Koreans are. They engage in combat much more often than AM/EU players. Is it really viable to get that much shield regen early when you HAVE to spend money on pots and cards?
When you're getting attacked constantly by enemies, shield regen is worthless.
Pseudoku- Posts : 81
Join date : 2011-09-04
Re: Health station idea
I only said get shield regen if you're a dumb enough to think you need it at the heal.
Cyclo- Posts : 343
Join date : 2011-09-04
Re: Health station idea
1 shield regen isn't worthless at all... especially late game when people use their excess money on mana packs and stuff... i laugh at them and buy shield regen. its like having 2500 extra health.
early game you don't need shield regen cuz with only 500-1500 shields it regens so fast
middle game it would be nice but you can't afford it (what pseudoku said)
late game definitely buy one or two. its a really small investment but its like 2.5k extra health (without regens, you will never have full shields)
early game you don't need shield regen cuz with only 500-1500 shields it regens so fast
middle game it would be nice but you can't afford it (what pseudoku said)
late game definitely buy one or two. its a really small investment but its like 2.5k extra health (without regens, you will never have full shields)
pacman- Posts : 483
Join date : 2011-08-27
Re: Health station idea
1-2 shield regen is ultimately worth more than a shield throughout the game, esp. when you have 2000+ shields.
SungJ- Admin
- Posts : 387
Join date : 2011-08-26
Re: Health station idea
And the reason why Koreans recently get health stats or packs in the middle of the game
is to cost-efficiently increase hp pots' ability.
The recover station does not have anything to do with shields or health packs.
is to cost-efficiently increase hp pots' ability.
The recover station does not have anything to do with shields or health packs.
SungJ- Admin
- Posts : 387
Join date : 2011-08-26
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